Holiday Teambuilding Meeting Thoughts and Ideas

Rethinking Your Company’s Holiday Celebration Event – Thoughts and Ideas for Maximizing Impact

As the holiday season is fast approaching. many organizations are into their planning for their holiday parties and meetings — sometimes with the hope of improving communications and collaboration and maybe having a bit of fun at company expense. And why not, since people do need to come together to improve working relationships and since the daily workplace these days offers so few “water cooler conversations” and a lot more of the less personal “emails across the cubicle” kinds of connecting.

Two relationship things also stand out insofar as impacts on business results:

  • According to Towers Watson, highly-engaged companies have 44% higher operating margins. This probably comes as no surprise, since people who feel connect act more connected. We all know engagement is good for the bottom line.
  • Sirota’s ongoing research continues to positively confirm that the biggest single influence on employee attitudes is the behavior of their immediate manager. Improving that relationship is critical to build alignment and rapport.

So, doing something to build relationships is important in addition to fun. And if you have not held a holiday event for economic reasons, maybe this is a good time to consider doing something that has business improvement impacts along with other positive impacts on people and performance. For some workers and managers, such a business training event will be something new and for others, a reminder of how things could be if we all focused on those shared goals and desired outcomes. Show them that you are committed to improvement by hosting a performance improvement event.

The big question for executives is this: How can you focus on impacting engagement, collaboration and teamwork and improving communications in a cost-effective and impactful way, one that makes business sense?

These will not happen simply because people share food at a pot luck. They come in, get food, eat, and then often walk away.You can expect things to actually look something like this:

Results don't chahge with dinners

And, people will also tend to hang with their friends instead of make better connections with other people elsewhere in the organization. Can I hear you say, “boring?” Or at least un-impactful…

One key is to “play with performance” and generate some common thoughts and feelings about the workplace and possibilities for improvement.

There are any number of ways organizations approach this opportunity to bring employees together. Money is spent entertaining people most often through food and social festivities that not everyone approaches with a positive attitude. Be it a gathering around a sporting event or other entertaining activity, a casually catered party, an employee pot-luck feast or even a more formal after-work affair, the end result is that the typical get-together so often flows into the same people who normally talk with each other generally grouping together causing little real inter-organizational interaction or kinds of discussions. And, you can pretty much guarantee that not much real impact will occur insofar as changes in behavior or improvements in any kind of results.

As a Christmas gift, why not do an effective team development exercise, one designed to identify areas where people feel the organization is competitive and not collaborative and one designed to produce alternative choices and increased engagement in your shared mission and goals? Invest in a fun learning event designed for workplace improvement. Your people will sincerely appreciate having the chance to talk about issues and opportunities and implement changes in how things get done.

Lost Dutchman's Gold Mine teambuilding

Our Lost Dutchman’s Gold Mine exercise is ideal as an overall energizer that not only allows people time to enjoy some fun and camaraderie but elegantly sets up a superb learning event. The play of the game culminates with a powerful debriefing, linking game behavior to workplace issues and can focus on outcomes specific to your own organization.

If cost is an issue, you can relax knowing that Dutchman is one of the best values out there as far as cost per participant. You have options available that include either purchasing the game (at a one-time cost) or renting the game. The decision is yours to make and you also receive a satisfaction guarantee or your money back.

The Search for The Lost Dutchman’s Gold Mine is a full-blown, extensively supported team building exercise / simulation, one that generates a great deal of fun and collaboration but that also serves as a framework to discuss business improvement ideas. It is easy to learn how to deliver, with a couple of hours of preparation time required and any amount of support available from me, the program designer and developer. You can schedule this event the same day as your office party, using it as a ramp-up energizing activity.

Dutchman is ideal as part of your company’s holiday celebration because it:

  • Brings employees together in a way that strengthens camaraderie, provides a fun and unique experience, and leaves people feeling optimistic about their workplace.
  • Gives something back to the organization through Dutchman’s highly acclaimed Debriefing discussions and focus on collaboration and improving organizational performance.
  • Is inexpensive! Simply rent the game and receive all the instructions, materials and support needed for any number of people. Check here to find out the cost of renting for your group size. Purchasing Dutchman is also an option.
  • Creates a fun Southwestern theme that can also be applied to your festivities through both food and decor. For instance, a barbecue luncheon or Southwestern dinner menu with decorations to match.

You’ll have the success of a globally-appreciated exercise with your
satisfaction guaranteed!

And there are no issues with timeliness, as in, “Can we do the game this year?” It takes a couple of hours of preparation time, even for a large group. All you need is a venue that will allow for tables of 5 to 6 people each and a projection screen. We can send the complete, packaged exercise (including accessories) and we can coach you in design and delivery, including your focus on achieving your specific desired impacts and outcomes.

If you have questions about how this might work, please give me a call and I would love to understand your issues and desired outcomes and talk about whether the exercise would be a good fit. We get rave reviews from users and have been selling and supporting this program for more than 20 years in all kinds of organizations, worldwide.

For the FUN of It!

Dr. Scott SimmermanDr. Scott Simmerman is a designer of team building games and organization improvement tools. Managing Partner of Performance Management Company since 1984, he is an experienced presenter and consultant.

 
Connect with Scott on Google+ – you can reach Scott at scott@squarewheels.com

Follow Scott’s posts on Pinterest: pinterest.com/scottsimmerman/
Scott’s blog on themes of People and Performance is here.

Dr. Scott Simmerman is a Certified Professional Facilitator (IAF) and a Certified Professional Trainer (IAPPD) and he has been supporting the exercise since it was developed back in 1993. Rest assured that you can do this!

 

Amazing Continuous Improvement from Debriefing

One of my new customers is Novartis, who used my Lost Dutchman’s Gold Mine exercise with their scientists to look at issues of improving teamwork and collaboration and innovation successes. Two trainers and I talked on the phone for over an hour, debriefing some of the things they saw and framing up future deliveries around different desired outcomes. There are lots of possibilities around how to build the game into their existing team building courses as well as to look for ways to impact more of the interdepartmental issues.

Frankly, I absolutely love those kinds of conversations, since they often generate things that I might clarify better in the game’s instructional overview materials as well as new ways to frame ideas.

I wrote about how clients innovated the game in other blogs. INPO reframed the Best Practice metaphor of the TurboCharger to better emphasize the strategic planning theme for their desired outcomes, for example. And they also turned me on to the basic benefit of having a designated Devil’s Advocate to help an organization see other sides of the issues to improve implementation.

We’ve been playing with the design of Dutchman for over 20 years now and the metaphors in the design are pretty well-polished. One of the metaphors ties into planning and resource management issue. (You can find a detailed blog about issues of planning and optimizing here.)

As part of their resources, we make a Spare Tire available, with the storyline that it helps protect their vehicles against “Ice Shards,” sharp spikes of ice that can damage their tires. They are also told that, “Ice Shards are very rare.”

The reality is that Ice Shards never occur, and that the cost of that Spare Tire is the same as the cost of resources to manage one day in the Mine. Having a Spare Tire then actually costs them a full day of mining gold, since their resources are, in fact, “sufficient but limited.”

We also play with a FAKE Arctic Blast on Day 17. Teams can discover that there will be TWO Arctic Blasts that occur in the middle of the game. These cost the teams extra resources, which is no big deal if you plan for these to occur. With me tossing in that FAKE extra one on Day 17, nearly every team would run out of resources and die. They simply do not have sufficient cards to get back.

The idea I got from Jessica and Natasha was that I could add Ice Shards to that fake Arctic Blast, at least temporarily making a team feel that having that Spare Tire was a benefit. That feeling would be short-lived, though, as the Just Kidding words scrolled onto that slide, but it would also add a tidbit more to the potential discussions around strategic planning and resource management and similar.

The insight is that ideas for improvement are ongoing. One might think that, after 20+ years of designing and refining something that you would have taken care of all the different possibilities. But no, there are always new ideas and new ways of doing things. And work in the real world has even more of these, if we simply open our eyes and listen with both ears.

So, I share this idea for our existing LDGM customers who can email me and ask for this updated slide (or create your own in the powerpoints). And, I share this thought for those of you who are looking for a Most Excellent experiential team building exercise, one that focuses on collaboration between teams and that works with any size group.

(In this blog post, I get into a number of nuanced delivery ideas.)

You can see a bunch of our user testimonials in this slideshare program

LDGM Testimonial bubble Advantage Bank 100

Let us know if we can help your organization in any way. Our tools are simple to use and highly effective and you will find our pricing to be really reasonable.

Rent The Lost Dutchman's Gold Mine team building game

For the FUN of It!

Dr. Scott SimmermanDr. Scott Simmerman is a designer of team building games and organization improvement tools. Managing Partner of Performance Management Company since 1984, he is an experienced presenter and consultant.

 
Connect with Scott on Google+ – you can reach Scott at scott@squarewheels.com

Follow Scott’s posts on Pinterest: pinterest.com/scottsimmerman/
Scott’s quips and quotes on Poems on The Workplace is here.

Perspective: Stepping Back from The Wagon

Life is funny. Seriously…

There is a great story about Scott Adams and how his Dilbert cartoons got started. It was shared in LinkedIn, which had the hotlink to the article. You can go to that story by clicking on this link. It is a laugh, and goes on to share some of the realities of “Corporate Life.” (Is that an oxymoron?)

I shared that HBR – Dilbert link with my partner and my son, who is getting involved with the business and my son reflected back to me with a simple email:

Very clever….sort of.  Funny how a lot of people could have done the exact same thing, but he was able to step back and disengage from it and see look at it from afar to bring it into perspective.  There’s a lesson here somewhere…

My partner / his mother saw his response and then emailed me:

Yes, I just read that from the email you had sent to Jeff and saw Jeff’s comments about it. Quite interesting and shows how one person can, as Jeff said, step back and take a different kind of initiative.

My reaction to the second, anchored in the first is an email back to her, saying:

THAT is the whole point of what I have been trying to teach for 20 years!!! The Round Wheels are already in the wagon!

I’ve been talking about the need to step back from the wagon to see things that might not normally be seen for 20+ years; this is one of the key learning points underlying my thinking around Square Wheels.

Don’t Just DO Something, Stand There!

Step back and see things from a different perspective. Take a few minutes to talk with other people who might see things differently. Everyone brings their own viewpoint to a discussion so ASK instead of TELL.

For example, there is this poster:

square wheels image by scott simmerman

And there is this one, about Team Perspective:

square wheels lego image by Scott Simmerman

Sometimes, it takes a whack in the side of the head to realize that one has maybe not communicated that well. A major point to all these images and themes that I have been sharing is that perspective is a most wonderful thing.

Ya think?

Generating a new perspective on things is an important skill for coaching, innovating and change. The skill of “stepping back from the wagon” acts to generate dissociation, the viewing from another perspective. Seeing things from different angles allows you to generate alternatives, and these considered alternatives form the basis of managing change and innovating services. If you keep seeing things the same way, change and improvement are simply much harder.

For employee engagement, can’t each of us figure out some way to get our people to look around and see things from a different perspective once in a while? That is what my tools are for, in part.

Square Wheels Icebreaker is simple to use

For the FUN of It!

Dr. Scott SimmermanDr. Scott Simmerman is a designer of team building games and organization improvement tools. Managing Partner of Performance Management Company since 1984, he is an experienced presenter and consultant.

 
Connect with Scott on Google+ – you can reach Scott at scott@squarewheels.com

Follow Scott’s posts on Pinterest: pinterest.com/scottsimmerman/
Scott’s quips and quotes on Poems on The Workplace is here.

Square Wheels® is a registered trademark of Performance Management Co.
LEGO® is a trademark of The LEGO Group

 

Learning Skills, Note Taking, and Improving Performance

I will admit that I was never much of a student when in school. It was an 82 average in high school and a 2.23 in college and all that. On the other hand, my performance in classes and my effectiveness in research and my overall engagement in the things I was interested in was the flip-side of all this. I got into one of the finest educational institutions in the world for my doctoral work on behavioral neurophysiology because of my research publications, high SAT scores and my experiences in presenting at international conferences (as an undergraduate!). It was not because of classroom performance!

The key point I wanted to share is that I only learned how to learn about 10 years after graduating. No one ever pointed me to any sort of learning technology or job aids into how the brain stores and retrieves information. Only when taking courses in NLP from Jon Linder did this stuff really come together.

We knew a lot back then but we just did not share it with the students! Now, I would think we could be doing things differently to help our students as well as the workforce.

Sarwan Singh put out a pretty good slideshare on note taking and study techniques I thought to share. I would have added the mind-mapping visual tool to the set but it is what it is.

Take a walk through the ideas and see if there is anything that you might find useful:

Note Taking Cover of Sarwan Sing Slideshare

You can also find a lot of blogs out there that review mind mapping tools, which is an approach I use a lot when motivated to capture ideas or plan a presentation.

If we want to make our organization more of a learning organization, and improve the performance of our people, we should probably give the trainees some access and some experience about learning how to learn and how they can improve retention and memory. The above is a place to start,

For the FUN of It!

Dr. Scott SimmermanDr. Scott Simmerman is a designer of team building games and organization improvement tools. Managing Partner of Performance Management Company since 1984, he is an experienced presenter and consultant.

 
Connect with Scott on Google+ – you can reach Scott at scott@squarewheels.com

Follow Scott’s posts on Pinterest: pinterest.com/scottsimmerman/
Scott’s quips and quotes on Poems on The Workplace is here.

 

Square Wheels® a registered trademark again

We had let our original registration slip, so we went back and re-upped “Square Wheels” and just got the registration to make it all official again. Wheeeeeeeee.

Square Wheels® is registered and protected for “Educational services, namely, providing classes, classroom instruction, seminars, tutoring, mentoring, and workshops in the field of professional organizational development and professional leadership training.”

And, with the shift from our original line-art representations of the idea to the newer LEGO® based ones, it is time to roll forward again.

Square wheels One Line art image and Square Wheels Lego short

We continue to look for ways to incorporate these engaging tools into organizational improvement toolkits. They are easy to use and bombproof in regards to how they can help build better involvement and generate workplace improvement implementation.

You can find some expanded ideas on how they work on this overview blog post. Click on the image to flip over there:

Square Wheels Poster Image Improvement

If you would like to see more about how we package these images into useful toolkits, check out our $20 icebreaker / communications tool:

Square Wheels image Icebreaker icon

And if you want to get the new Facilitator’s Toolkit, with a bunch of expanded tools and delivery frameworks, purchase the old one below and I will update you with the new materials. As an alternative, and for being a careful reader of the blog, you can send me an email and I can send you the beta-version of the materials, asking for your feedback and promising to update when the final one is completed.

You can get the materials into immediate play by purchasing the old version:

Square Wheels image for facilitation and engagement

We’ve been having effective fun with this approach for over 20 years and will guarantee that it will work for you, seamlessly,

For the FUN of It!

Dr. Scott SimmermanDr. Scott Simmerman is a designer of team building games and organization improvement tools. Managing Partner of Performance Management Company since 1984, he is an experienced presenter and consultant.

 
Connect with Scott on Google+ – you can reach Scott at scott@squarewheels.com

Follow Scott’s posts on Pinterest: pinterest.com/scottsimmerman/
Scott’s quips and quotes on Poems on The Workplace is here.

Square Wheels® is a registered trademark of Performance Management Co.
LEGO® is a trademark of The LEGO Group

Square Wheels – A Great Engagement Tool

Recent discussions about including Square Wheels into a leadership development eLearning course got me thinking that I have not really explained the underlying rationale for why these images and approaches work so well to involve and engage participants in learning and development situations. After all, they are just cartoons, right?

Well, playing with these images and ideas in 38 countries over the past 22 years has generated a bit of understanding about why these learning tools work so well. Audiences of all kinds get very involved and engaged in discussing issues and ideas about their workplace, the world at large, and even about their personal development, and there are a number of solid psychological underpinnings as to why.

My goal here is not to get into the neurophysiology and behavioral psychology * of how all this works within the brain, but to try to offer some simple thoughts on different aspects of learning and behavior.

As some people know, we first used the line-art versions of these illustrations. Here is the original Square Wheels One illustration, used back in 1993:

square wheels one 1993

More recently, I have been working to add a more colorful and interactive approach, using LEGO blocks and building on the above theme:

Square Wheels image using LEGO by Scott Simmerman

Fundamentally, the Square Wheels images work in a way similar to a Rorschach Test (or Inkblot Test), where individuals are shown images and asked to respond to them. These images are called “projective psychological tools” because people will project their beliefs onto the images, which have no reality in their construction. A typical inkblot might look something like this:

typical Rorschach inkblot imageDifferent people see different things. Their personal history comes into play.

With the Square Wheels tools, we focus more on organizational issues and opportunities, working on themes of teamwork and continuous improvement and other workplace themes.

The approach is very simple: we encourage a group of people to consider the image individually and generate their thoughts on, “How might this represent how things really work?”

After some silent contemplation, we then engage the tabletops to share their different perspectives and ideas, so we generate both an active involvement by the individual as well as a collective group consensus as to what the image represents. If there are more than 6 people in the group, we will engage them in small groups and there are approaches for actively involving and engaging even VERY large groups of 100s of people in highly interactive participative ways.

The anchor points are simple:

  • Square Wheels represent things that work, but that do not work smoothly
  • Round Wheels represent ideas for improvement that already exist and that could be implemented

Simply put, we will generate Cognitive Dissonance between the way that things are right now (as perceived by individuals or small groups) as well as potential solutions to close that gap. People are motivated to close the gap and we have developed some team / tabletop support for working to address that issue. Some of the overall impacts are as follows:

  1. We get people actively involved in generating ideas for improvement that can be anchored to organizational development or quality / process improvement.
  2. We get individual as well as collective tabletop ideas about issues and opportunities.
  3. We generate discussions about what might be done differently, giving participants an active involvement that generates engagement and ownership.
  4. We generate a collective broadly-based set of perspectives on issues impacting performance.
  5. We generate individual ideas, anchored to best practices, for what they might do differently to make improvements.
  6. We get a collective discussion and generate peer support around certain ideas that have “weight,” that are substantially impactful and the deserve to be addressed and implemented.
  7. People LIKE being involved and engaged in generating team-based ideas for improvement, much more so than they like being simply told what to do. Change is often resisted when forced on people, while active involvement generates motivation and engagement.

We can readily link the issues of Square Wheels back to the organizational or work group mission and vision, helping to readily impact the peer support for alignment and generating discussions as to where expectations and measurement / feedback systems do not align. You can read a short article on assessing feedback systems by clicking here.

We can open up discussions of best practices by sharing ideas for Round Wheels. And by requesting that 3 Round Wheel ideas be generated for each selected Square Wheel to be addressed, we can force more creative thinking for solutions to common problems.

Are these illustrations too silly or too simple? My thought is that they ARE simple and that is one of the reasons that they are so engaging. You will look at the illustration and have only a few thoughts, but once the ideas begin to be shared with others at the tabletops, the ideas will flow and the perspectives will shift significantly.

At that point, the general cartoon of issues is often transitioned back to the actual workplace, as people begin to see the issues they face in the context of the image. Problems take on a Square Wheels label, and once something is labeled a Square Wheel, it will always exist as something that NEEDS to be addressed and solved; after all, the Round Wheels already exist.

The simple concept and image is a powerful tool for brainstorming and creative problem solving, also, since it detaches the issues of ownership and politics from the issues of performance. Calling something a Square Wheel is not viewed as a personal attack on the person or originating department; it is merely something to address and improve.

It also links beautifully to ownership engagement for problem resolution. A reality is that:

Nobody ever washes a rental car

and that active involvement generated by the process links neatly to the issues of active workplace engagement.

Square Wheels Poster Image Improvement

Let this blog represent a starting point for addressing why Square Wheels images work so well in situations to generate active learning, active involvement, teamwork and pragmatic ideas for organizational improvement. Performance improvement is a difficult thing to accomplish, in so many situations, and these very simple tools and a simple approach to involving and engaging people works seamlessly and elegantly.

What are YOUR thoughts on why this works or some thinking
about the issues that using it might generate?

You can find out more if you purchase my simple “Icebreaker” toolkit. Cheap! And I am completing a full-blown Facilitator’s Toolkit focused on sharing more of the tools and approach for workplace performance improvement.

Square Wheels image Icebreaker icon

For the FUN of It!

Dr. Scott SimmermanDr. Scott Simmerman is a designer of team building games and organization improvement tools. Managing Partner of Performance Management Company since 1984, he is an experienced presenter and consultant.

 
Connect with Scott on Google+ – you can reach Scott at scott@squarewheels.com

Follow Scott’s posts on Pinterest: pinterest.com/scottsimmerman/
Scott’s quips and quotes on Poems on The Workplace is here.

Square Wheels® is a registered trademark of Performance Management Co.
LEGO® is a trademark of The LEGO Group

 * Please note that I actually have a doctorate in behavioral neuropsychology from the University of North Carolina at Chapel Hill and have completed NLP Master Practitioner certification, along with being a Certified Professional Facilitator (CPF) from the International Association of Facilitators and a Certified Professional Trainer (CPT) from the International Association for People and Performance. So, I do have both an educational background for understanding the neurophysiology of learning as well as the professional experienced in changing organizational behavior.

Thoughts on Square Wheels and Blended Learning and Facilitation Skills

I continue to throw mud at the wire fence, looking for where the stick is the greatest and expecting rain. Normal progress, it would seem. Movement here, movement there, movement in many places. We’re just not all assembled into an operating paradigm as of yet.

The business applications of all this stuff are widespread, and I would like to take my interests and frameworks to a slightly different place, one focused on building facilitation and workplace improvement skills.

Two weeks ago, I completed a course on Moodle, with my focus being on trying out ideas for a simple course on facilitation and engagement that uses my cartoons as visual anchors for group discussions. The goal of using eLearning is to package a stupidly simple but bombproof overview of how to use the cartoon in the context of facilitating a group meeting of issues and opportunities for workplace improvement.

The design is to get a worksheet into the hands of workers to capture some of their ideas about how things work and what might be done differently. Here is what the worksheet looks like, asking people how the illustration might show how most organizations really work:

Square Wheels worksheet handout

I am taking this #blendkit2015 course as a way of gaining a bit more perspective on building the back-end, the interactive and collaborative part of my Square Wheels Facilitation Course.

So far, it looks like a good idea. Yeah, I will get a Badge for completing parts of the program, but that is also one of the things that I want to do with my Moodle Course, to give people badges of completion anchored to the development of their skills in involving and engaging other people, in asking and not telling. That should pay multiple dividends to many people in most workplaces.

SWs LEVEL 1 LEGO Facilitator Badge

Today, I took my thinking a bit farther, thinking of the situation more like this:

blended learning and round wheels of improvement poster by Scott Simmerman

So, my thinking is on herding cats and frogs and moving all this forward, looking for a way to go more global with these tools and impact more people for workplace improvement. If you are interested in playing with these ideas with me, let me know. I am looking for some collaborative partnership to involve, engage and motivate workplaces with these simple tools.

What ideas are you having about the Blended Learning 2015 MOOC from the Canvas Network and UCF and how you might apply it to your issues, opportunities and organizations?

Please make your comments in the Comments Section below. I moderate to prevent spamming but will approve any and all good thoughts on these issues,

For the FUN of It!

Dr. Scott SimmermanDr. Scott Simmerman is a designer of team building games and organization improvement tools. Managing Partner of Performance Management Company since 1984, he is an experienced presenter and consultant.

 
Connect with Scott on Google+ – you can reach Scott at scott@squarewheels.com

Follow Scott’s posts on Pinterest: pinterest.com/scottsimmerman/
Scott’s quips and quotes on Poems on The Workplace is here.

Square Wheels are a trademark of Performance Management Company
LEGO® is a trademark of The LEGO Group

Simple, Powerful, Effective Team Building Simulation

The Search for The Lost Dutchman’s Gold Mine continues to generate really positive feedback from customers. Since 1993, it has been continuously improved and refined to the point where it runs seamlessly, generates wonderful reflection, and clearly mirrors the organizational culture of the players.

We just had a situation where a senior line manager again rented the exercise for a team building and organizational development session she was leading for her team. The company is an electrical utility and she had about 50 managers in her new organization that she wanted to work with. The Lost Dutchman game was part of her overall goal of getting to know her people better and building some trust.

She had rented the Dutchman game in her previous assignment and had liked the outcomes and discussions it generated. This time, she liked it even more!

Testimonial on Lost Dutchman's Gold Mine team building game

The team building exercise sets up situations where players and teams have a variety of choices, and their strategic planning and collaboration within and between teams generates measurable results and a return on investment. When a team plays well, they generate good results. When the team chooses to try to beat the other teams, we generally see measurable sub-optimizing impacts on overall results.

Here are the comments from a young church leader, who had experienced the exercise as part of the DeVos Foundation work with leadership development and the inner city and who then used the game to impact his church and generate much better alignment and team building:

testimonial on The Search for The Lost Dutchman's Gold Mine teambuilding game

People make choices, and we debrief on the choices made and how those same choices relate to their workplace, their alignment as team members of the group, and how choosing to compete impacts the culture as well as the customer. The goal of the exercise is to Mine as much Gold as we can and the role of the Expedition Leader is to help teams be successful. ALL of this relates very directly to workplace improvement.

We love to get this continuing stream of positive comments and testimonials about how the play of the game impacts people and performance. It is confirmation that our plans have generated positive impacts and changes,

For the FUN of It!

Dr. Scott SimmermanDr. Scott Simmerman is a designer of team building games and organization improvement tools. Managing Partner of Performance Management Company since 1984, he is an experienced presenter and consultant.

 
Connect with Scott on Google+ – you can reach Scott at scott@squarewheels.com

Follow Scott’s posts on Pinterest: pinterest.com/scottsimmerman/
Scott’s quips and quotes on Poems on The Workplace is here.

 

Outdoor Training: Issues of Learning and Change

Workers are the people who are doing the work. Managers are the people managing. Teamwork should have positive impacts and collaboration is more important than competition.

So why do most outdoor activities seem to be highly competitive ones? And why would we want MORE competition within the organization since it is already not helping — “interdepartmental collaboration” is an oxymoron in most places!

And I am sure that the workers find more competition within the different departments of your company right now than they find between your company and your competitors. The senior managers might see things differently, but do the workers themselves actually feel they are competing with others more than they feel they are already competing with their own management?

  • So, why not focus on more inter-departmental collaboration and alignment?
  • Why not build on improving communications and engagement?
  • Why keep doing competitive things when collaborative ones are needed?

—————————

Airline Cargo Volleyball TrophyWe won the competition, but we lost the team building aspect of things. And I have the trophy to prove it! More on this below.

—————————

On occasion, I am asked if one of our team building games could be used in an outdoor setting. Wow, does that bring up some memories about what might have happened and the reality of losing control. I find too many uncontrolled things can happen in an outside environment and wonder why they are used, actually. And, so many of these outdoor events are strictly “games” and not learning events and, therefore, primarily competition-based engagement.

(Is that an oxymoron?)

Being outside is great, but is it cost effective for a business to make that decision? I guess if FUN is the desired outcome, and not LEARNING nor generating behavioral commitments to do things differently, outdoor games can work.

The idea of sports analogies or military frameworks applied to business development situations also makes me uncomfortable because businesses do NOT represent how sports teams operate nor are we generally accepting assault and raw aggression as good business strategies. We are not a football team with a quarterback and plays and countless practice drills and direct head-to-head team competition with other teams. We are not a baseball team, with players who each do their jobs in the field and then take bats individually against the pitcher of another team. We are not basketball teams, running plays and shooting baskets. We can make analogies to those activities, but we are not in those industries!

Paintball as a business exercise? Shooting at other people with the goal of doing them harm (killing them out of the game?) and demanding some level of motor skills coordination and physical activity of running and dodging to succeed creates an unfair playing field.  Sure, there are analogies, but is that a business learning opportunity? Is building a rope bridge and then walking over it a real situation for your business (or driving a go-cart or bowling) — is it going to generate real business collaboration and improvement? Firewalking?

(I do have a good article on Business Sabotage you can read here!)

Sports are too much about winners and losers whereas business requires collaboration across a variety of operational and support groups. Military games are way too deadly serious and many of your participants may have significant emotional ties to such situations. If they were in a real war, your activity will bring back those strong negative associations and memories. If they had a child or relative killed or injured in some war, it is that same issue — you are coercing them to participate in a situation that creates unpleasant emotions.

Do we really need to use competition and competitiveness
as driving forces
for collaboration within our companies?

(Is that telephone customer service rep actually in competition with another company or merely depending on collaboration from other departments to perform well in her job? Is that guy on the shopfloor really competing with The Koreans in producing a high quality automobile? Is competition the real driving force for top performance by people? (Answer: NO) )

Workers are the people who are doing the work. Managers are the people managing. Workers and Managers both want LESS competition within the different departments of your company. So, why not focus on more inter-departmental collaboration and improving communications and engagement?

Generally, the links to the business improvement issues — why companies are actually spending money and time with managers and employees — are sometimes quite vague when relating many outdoor activities to organizational behavior and leadership, problem solving or change. Sure, these outside exercises are fun and people do like to solve problems and compete. But it takes a good facilitator to bring out the discussions and not all the facilitators are all that good nor is there always support within the program design for a strong debriefing to take place. Plus, the links from the activity back to business are sometimes stretched.

I speak with experience as a participant of many different kinds of these activities. One was at a college with a bunch of my Leadership Greenville colleagues (a program supported by our Chamber of Commerce). Being collaborative and facilitative in my general style, I applied these skills in discussions about solving the outdoor problems at hand (like the acid river and the bucket on a string designs). The “session leader”  actually decided I was helping too much and told me that I HAD to be silent and could not talk — this is also known as punishment in psychology and it has pretty predictable consequences long-term.

(Yeah, and imagine when I was allowed to talk in the debriefing! One of the questions I asked of her was about the leader’s business experience. Turns out that she had never actually had an actual job. And she is the leader of this group of business people? Really?)

Another such program on collaboration turned into a mass group competition, where the VP of the group was making things more competitive by timing the different problem solving activities and comparing different groups to the others.

Airline Cargo Volleyball TrophyWe actually had a quite competitive volleyball teambuilding competition, too, and during the awards ceremony, many of the Losers actually booed the Winners in front of the company’s Executive VP Operations. And this was at a team building event where the company spent many 10s of thousands of dollars bringing players in from all over the US and hosting them at a retreat facility in the middle of Texas!

Note: I was on the winning team and I still have my trophy on my bookshelf as a reminder of how badly this went…

That same event also had one of the participants being stung by a scorpion when he leaned on a tree — he went into shock. But the facilitation team actually carried an anaphylactic shock kit with them out in the field, since it had apparently happened before (wonder if they had mentioned that when working on the design of the activities). Needless to say, that hour spent on it was costly for the 60 highly paid company people — everything stopped completely — as well as pretty distracting for all of his friends and co-workers.

Competition produces chaos and confusion, not collaboration and improvement

My outdoor delivery experiences also include a session where the sun came out and totally washed out the projected images on the screen so no one could see. At a different event, the temperature in the huge circus tent went to 110 degrees and the big electric fans blew all the papers off the tabletops (so we taped them down). But these same fans were so noisy that the debriefing was impossible, as also occurred with the game activities that followed after my session. And this narrative represents the short-version of all the things that went wrong…

Another event had it rain for an hour right after we put the maps and things on the tables. We quickly recollected all the soluble stuff and then, when the rain stopped, we had each table select what it required from our “Organized Pile of Materials” and take these things outside to their tables (which the hotel staff helped us dry off with a massive number of room towels).

YES, my games CAN be delivered as outside activities, but why? I actually cannot remember a single time when something did not go wrong and force us to make a major adjustment in our delivery (like an afternoon lightning storm). And I cannot imagine doing a large group, outside, with any kind of controllable learning outcomes. Here is one we did for 500 people that went really well:

Large group team building delivery - INSIDE - with everything under control!

If my client is paying big bucks to get people to the venue, feed them, house them and all that, and they are renting a room for lunch or dinner, why the heck not simply deliver the exercise inside under controlled temperature and lighting and audio/video and avoid all the disasters? Why even allow the potential problems? What is the big benefit of people standing around outside? (Heck, maybe I could design a program around them all coming over to my house and working on my yard and gardens, ya think? Do it like one of those cooking classes — I could sell it as a Landscaping Teambuilding Initiative and maybe even get them to work on my neighbors’ yards…)

Lastly, I do not consider firewalking, golf, go-karting or golfing to be very good team building activities. Baseball is okay, maybe, since everyone can play and bat and all that but running is required (and I actually ruptured an Achilles tendon playing ball). Volleyball requires too much skill and the size and skill differences between people can be way too large. And how many times do I have to pass balls around or deal with a bucket on a string or hold hands with other people to solve a problem, anyway…

There are LOTS and lots of good team building games and exercises that can be delivered with high impact and good learning. So, why intentionally add uncontrollable factors just to make it some “outside” program whereby a much higher potential for non-participation or even injury might occur?

I will always remember the White Mile movie starring Alan Alda: A corporate team-building trip ends in tragedy in this drama. Hoping to build bonds between his employees and clients, advertising executive Dan Cutler (Alan Alda) takes the group on a whitewater rafting excursion. But the raft capsizes, several of the men die, and one widow files a lawsuit. Cutler tries to hide his negligence, and one survivor (Peter Gallagher) faces a difficult moral dilemma.

Have fun out there! And maximize your team building impact.

 

For the FUN of It!

Dr. Scott SimmermanDr. Scott Simmerman is a designer of team building games and organization improvement tools. Managing Partner of Performance Management Company since 1984, he is an experienced presenter and consultant.

 
Connect with Scott on Google+ – you can reach Scott at scott@squarewheels.com

Follow Scott’s posts on Pinterest: pinterest.com/scottsimmerman/
Scott’s blog on Poems and Quips on Workplace Improvement is here

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this was re-edited and re-published on September 30, 2012.

PMC’s Team Building Activities – Comparison Matrix

The pressure is on — people want me to bring forth my new game design on strategy implementation, trust and collaboration. This is the one that focuses on capturing Slinks before they turn into Zombies and about gathering the things needed to start a new civilization. (And this scenario is sounding more and more like the real world every day!)

The Search for The Lost Dutchman’s Gold Mine is still our flagship team building game. We get testimonials like this one on its effectiveness every week.

LDGM Training Consutant Testimonial

The Seven Seas Quest exercise was designed to followup on Dutchman but it is also an outstanding stand-alone exercise in its own right. Innovate & Implement exercise anchors to our Square Wheels tools for involving and engaging people, as do our two Collaboration Journey exercises.

Play of the games is pretty straightforward and the designs solid, based on a lot of feedback from users plus my own propensity to put a LOT of informational resources and detailed delivery materials with each game. I do not think anyone has ever complained about not enough information about presenting and debriefing.

And, the reality is that ALL of my games are focused on simple and straightforward debriefing. The metaphors are always clean and easy to link to issues of organizational performance such as leadership or collaboration or planning.

To help explain the different products, our website has a  “Team Building Games Comparison Chart” that tries to outline the basic keys such as number of players, desired outcomes and applications, benefits and similar. We have games that work for 4 people and most games can scale up for hundreds.

And we even show the actual price (it’s interesting that so few of our competitors will actually post the prices of their games; they seem to be almost embarrassed by the costs) as we feel we have the best cost to benefit ratio in the world for the kinds of products we design, sell and support. Plus, we sell all of our exercises “unemcumbered,” without the per-participant or annual licensing fees so common in the industry for full-blown simulations like ours.

AND, we’ll often customize for free if we think that work will result in a better team building product that we can distribute…

You can see the full Comparison Chart on the PMC website by clicking here – a version is added below but I am guessing that it will not be readable because of its size.

We think the current products carry forward into a lot of different kinds of organizational development initiatives. If you have any questions or ideas, I am easily reached and I answer my own phone (which seems to surprise many callers but is the way it SHOULD be for such important decision making as product selection and team building).

More fun is in store for all as I work up some new designs and I love it that we can design and offer these games that link so well to workplace issues at a low cost and as a great value.  

If you have any issues that you might like to see addressed with an interactive and engaging exercise, please drop me a note. My friend Brad wants to build a game on corporate sustainability for an executive development program he conducts at Furman University. And we have also played with the design of an emergency preparedness exercise.

Comments and suggestions are always appreciated!

For the FUN of It!

Dr. Scott SimmermanDr. Scott Simmerman is a designer of team building games and organization improvement tools. Managing Partner of Performance Management Company since 1984, he is an experienced presenter and consultant.

 
Connect with Scott on Google+ – you can reach Scott at scott@squarewheels.com

Follow Scott’s posts on Pinterest: pinterest.com/scottsimmerman/
Scott’s blog on Poems and Quips on Workplace Improvement is here.

Square Wheels are a trademark of Performance Management Company
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